The Builders' Dance
One interesting characteristic of Second Life is that its authoring/development can be done collaboratively. I'm used to working in my own closed environments by myself (Flash, Final Cut, Dreamweaver, and even Word) and only later distributing what I've created for criticism, reaction, fame, and glory (OK, I tend only to get the first two, lol). But in Second Life, I can build furniture or a place, or script an object, or design an interaction, and when I do so, I can do it with friends/colleagues. We can literally work on a single object at the same time.
This of course changes the nature of the designing processes, introducing synchronous collaborative possibilities not available in traditional multimedia authoring environments.
Yesterday, I learned of a really cool spin one couple put on this. While they build together, they "park" their avatars in a dance animation (the "Lindy Hop," a jazz dance popular in a bygone era). This in no way prevents them from building, but it establishes a visualization of their intimacy, with connotations of earlier days and sounds, that plays while they work together. This would not be possible IRL, since it is hard to construct houses while doing the Lindy Hop! Very cool.
This of course changes the nature of the designing processes, introducing synchronous collaborative possibilities not available in traditional multimedia authoring environments.
Yesterday, I learned of a really cool spin one couple put on this. While they build together, they "park" their avatars in a dance animation (the "Lindy Hop," a jazz dance popular in a bygone era). This in no way prevents them from building, but it establishes a visualization of their intimacy, with connotations of earlier days and sounds, that plays while they work together. This would not be possible IRL, since it is hard to construct houses while doing the Lindy Hop! Very cool.


